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REDCINE-X PRO (MAC)


release history

Version 51.0.47074

|

286.3 MB

Release Date:

4/26/2019

Release Notes

REDCINE-X Professional Release Candidate Build v51.0.47074 – MAC OS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.

CHANGES IN THISBUILD

  • Added: Chroma Noise Reduction in IPP2 (On/Off)
  • Added: Flashing Pixels (Off, Mild, Medium, Strong)
  • Added: Image: Noise Reduction Panel
    • NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
    • NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
  • Added: New half resolution premium debayering in IPP2
  • Added: HDR support for select AJA and Blackmagic Design devices
  • Added: Viewer Window IPP2 / Primary Development Only view toggle
  • Added: REDline CDL export
  • Added: REDline Primary Development Only export
  • Added: Monitor Out preferences page
  • Added: Left and Right frame cropping
  • Added: Startup splash screen
  • Enhanced: Cleaned up the default REDCINE-X Pro Home Page
  • Enhanced: ProRes 4444 XQ no longer restricted to just log output
  • Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
  • Enhanced: Creative 3D LUT ALT-key Preview mode lock
  • Fixed: RMD file Creative 3D LUT fixes
  • Fixed: Marker loading issues

Copyright © 2004-2019 RED.COM, LLC. All rights reserved.


Download Release Notes

Version 50.5.0

|

286 MB

Release Date:

7/20/2018

Release Notes

REDCINE-X Professional Build 50.5 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD

  • Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
  • Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
  • Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.

Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2018 RED.COM, LLC. All rights reserved.

Version 50.4.0

|

286 MB

Release Date:

7/3/2018

Release Notes

REDCINE-X Professional Build 50.4 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD

  • Added: Shift Arrow support for Sliders.
  • Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
  • Fixed: OpenCL memory problems.
  • Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
  • Fixed: Scopes pixel value location.
  • Fixed: Export Preset’s Image Pipeline settings not sticking.
  • Fixed: HLG rendering artifacts.
  • Fixed: Missing audio for incomplete DSMC clips.

Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2018 RED.COM, LLC. All rights reserved.

Version 50.3.0

|

273 MB

Release Date:

5/3/2018

Release Notes

REDCINE-X Professional Build 50.3 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD

  • Updated: Camera Browser connection and identification information.
  • Improved: Load times for R3D clips recorded on newer sensors and camera firmware.
  • Fixed: OpenCL compile failures with AMD GPUs on macOS 10.13.2 and up.
  • Fixed: High frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
  • Fixed: CUDA half resolution and below decodes had incorrect highlight handling.
  • Fixed: ProRes 4444 XQ IPP2 exporting.
  • Fixed: Project file corruption issue with deeply nested clips.
  • Fixed: R3D exporting and importing R3DTrim clips
  • Fixed: FCPXXML file issues when exporting to ProRes and QuickTime.
  • Fixed: Export destination directory validation issues.
  • Fixed: Left and Right framing adjustments.
  • Fixed: Issues swtiching between stills and motion workspaces.
  • Fixed: IPP2 Tangent controls.

Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2018 RED.COM, LLC. All rights reserved.

Version 42.0.0

|

247.5 MB

Release Date:

10/11/2016

Release Notes

REDCINE-X Professional Build 42 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 64-bit Windows Vista or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 1GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD
Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended).
Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled).
Fixed: Possible decode issues for HELIUM sensor clips.
Fixed: Waveform Mode menu is no longer disabled on app load.
Fixed: Issue applying 3D LUTs in REDLINE.

Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2017 RED.COM, LLC. All rights reserved.